

Move over sniper rifle, this shotty has some ridiculous range. While we’re on the topic of ranges, there a variety of balancing issues within the limited arsenal of weaponry that make the shotgun the only weapon you ever need. This isn’t a bad thing in itself, but it can become troublesome fighting enemies at any range other than point blank.

It’s not the worst I’ve ever witnessed, but the general shooting mechanics feel loose and imprecise and it certainly doesn’t help that a large majority of the weapons are quite inaccurate. I can’t began to imagine how bad the gunplay was in the original for KaL2 to be considered an improvement. Let’s start with the building blocks of any third person shooter The shooting mechanics and cover system. Kane and Lynch isn’t a bad game, but it is a case of some nice ideas with a rather flawed execution. It is thus that Kane and Lynch 2 has received high regard from many of my colleagues and contemporaries for being an improvement over the original, but having never experienced the first Kane and Lynch I’m forced to compare KaL2 to other shooters from my past that it can’t quite compete with. I think the same can be applied to games, as you will continuously compare the titles you play to ones you have experienced previously. Elliot, Poet and critic extraordinaire, once said that art does not exist in a vacuum and can only be a viewed in relation to a personal history. The Bad: Loose gunplay, frustrating cover system, Poor pacing in single-player, Repetitive multiplayer, Lack of maps and modes, No grenades The Good: Solid plot, Interesting multiplayer modes, Horde-style arcade mode, Interesting camera effects, It’s better than the original Intriguing multiplayer modes and a tense story are not enough to combat the games loose shooting mechanics, sloppy cover system and clichéd script. Kane and Lynch return, once again defining mediocrity in all its forms.
